Victor

Description:

Int 6 Ref 8/6 Cool 6
Tech 6 Move 5 Luck 5
Body 12/8 Emp 6 Att 7

Combat sense 4
Kith 1

Streetwise (Cool) 1
Animal Handling (EMP) 4
Persuasion/Fast Talk (EMP) 3
Seduction (Emp) 1
Social (EMP) 1
Awareness/Notice (INT) 4
Gardening/Farming (INT) 3
Survival- (Forest) (INT) 1
Teaching (INT) 1
Athletics (Ref) 5
Brawl/Melee (REF) 2
Initiative (REF) 1
Pilot (Car/Truck) (REF) 3
Stealth/Evasion (REF) 3
Weapon – Handgun (REF) 5
Weapon – Rifle (REF) 5
WEAPONSMG (REF) 5
Tech- Weaponsmith (TECH) 6

Federated Arms X-9 P 0 J E 2d61 (9mm) 12 2 ST 50m 300 CP20
Rippers Punch 1d6+3 (AP=Knife) 1m 400 3d6 CP20
Switchblade Melee 0 P C 1d6/2 NA NA 1m CP20
NorBear Hunting Rifle RIF 3 N C 8d6 (9mm) 8 1 VR 500m Eco
2 Medium Autopistol P +0 J C 2d6
1 (9mm) 10 2 ST 50m CGen
Pop-up Gun (PUG) SMG Fed.Arms Tech Assault 2 SMG 1 J C 1d61 (6mm) 50 25 ST 150m CP20
Utility Sword/Machete MEL 0 L C 1d63* – - VR 0.5m 60 NEO
Cyberarm Punch 1d6 1m 3000 2d6 CP20
Towa Type-9 GL HVY +0 N P (40mm)(B6) 8 2 VR 200m 750 PAC

Bio:

Came from a farm 6 siblings 2 sets of twins on good terms with one sister.
Father and mother alive
one the run because ex-lover framed him for crime (murder).
Friend/Allie lover

Friend/Allie lover

Victor

The Nomads Outback MagisterMagus MagisterMagus